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- IE - The Complete Icon Editor
-
- by Peter Kiem
- 15 Penfold St
- Hillcrest, QLD 4118
- Australia
- (07) 800-8459
- kiem@splat.paxnet.com.au
- FidoNet: 3:640/304
-
-
- ABOUT IE
- --------
- IE is a shareware program which allows the creation and editing of icons
- on the Amiga personal computer. Using IE you can make icons much larger and
- easier than using the supplied icon editor on your system disks.
-
- You do not have to mention in your documentation that the icons were
- created with IE, but it would be nice for you to include a message like:
-
- Icons created with IE - The Complete Icon Editor
-
-
-
- DEMONSTRATION VERSION CHANGES
- -----------------------------
- The demonstration version of IE is fully functional so you can test all
- the functions of IE and determine if you wish to register or not. To
- encourage you to register IE, the demonstration version also has a few
- changes:
-
- - After starting the demonstration version of IE two requesters will
- be displayed giving information about the demonstration version and
- about obtaining a registered copy of IE. These requesters will
- disappear after 30 seconds each and you can then continue with IE.
-
- - The demonstration version will also exit after any "save" operation
- is performed. This is done so you can see the effects of changing an
- icon with IE rather than totally disabling the save functions as some
- demonstration programs do.
-
- When you register your copy of IE you receive a registration number and
- a fully operational copy of IE with your name coded into the title bar as
- proof of your registration. You will also be entitled to upgrades (for a
- small fee) if I create new versions of IE.
-
- I am not making a living from writing IE so I have not charged as much
- as I could had I marketed it commercially. A fully registered version of IE
- will only cost you AUD$20. Please respect the amount of time and effort I
- have put into IE and consider the small fee asked if you continue to use this
- program.
-
- Updates are available to registered users by returning your ORIGINAL disk
- to me at the above address along with a postage and handling charge of:
-
- Australia AUD$ 5
- Overseas AUD$10
-
-
-
- DISTRIBUTION OF IE
- ------------------
- You can freely distribute the DEMONSTRATION version of IE as long as the
- following is observed:
-
- - The program and documentation must be distributed together and are
- not modified in any way. The only exception is that the program and
- documentation may be compressed into an archive for uploading to
- Bulletin Boards or for other electronic transmission.
-
- - The program is not used commercially or included in a commercial
- package for profit unless written authorisation from me is obtained
- first. The demonstration version of IE may be freely included on public
- domain library disks or compilation disks provided only a small fee is
- charged for the service.
-
- A REGISTERED version must NEVER be distributed in ANY way.
- (after all, you paid for it - so should others).
-
-
-
- IE SYSTEM REQUIREMENTS
- ----------------------
- IE requires Workbench 2.04 or later. The functions used for IEv4.0 are
- not available in Workbench 1.3 or earlier. If you require a version of IE
- for Workbench 1.3 or earlier then you can obtain IEv3.0 from me at the above
- address. A demonstration version of IEv3.0 is on Fish Disk 621.
- IE also requires "asl.library" and "diskfont.library" to be present in
- your LIBS: directory. Unless you have removed libraries from your boot disk
- you will not have to worry about this.
- IE will now quite happily run in 1/2 Meg memory using the default image
- size, screen resolution and number of colours unlike IEv3.0 which required 2
- Meg of memory.
-
-
-
- WHAT ARE ICONS?
- ---------------
- Icons are the pictures on Workbench that allow you to start a program,
- select a document or examine the contents of a disk. These icons can also
- have a second picture which is displayed when the icon is selected giving
- the appearance of motion etc.
-
- Icons can also pass information to the tool called through the use of
- "Tool Types". IE will also allow you to edit these and more.
-
- There are five different types of icons representing the different types
- of files on the Amiga:
-
- DISK ICON - To represent disks or harddrive partitions. (NOTE: A disk
- icon will only be displayed when it is named "disk.info" and is in the
- top directory of a disk or HardDrive partition).
-
- DRAWER ICON - To represent a drawer (directory) on a disk.
-
- TRASHCAN ICON - To represent the special drawer known as the Trashcan
- which is used for deleting files.
-
- TOOL ICON - To represent an executable program.
-
- PROJECT ICON - To represent a document, drawing, picture etc that is
- passed to the tool for being edited.
-
-
-
- INSTALLING IE
- -------------
- IE can be simply installed on your system by dragging the IE icon into
- window on your disk that you wish to place IE into. No special assigns or
- "hidden" files are used by IE.
- It is recommended however, that the entire IE drawer is copied so you can
- always find the documentation files.
-
-
-
- STARTING IE
- -----------
- The simplest method of starting IE is by double-clicking on the IE icon
- from Workbench. This will start IE ready to create an icon.
-
- Another method of starting IE from Workbench is to single-click on a
- project icon, hold down the "shift" key and double-click on the IE icon.
- This will start IE and automatically load the project icon for editing.
-
- IE can also be started from the CLI by typing "IE" optionally followed
- by the name of the icon to load. This icon can be of any type and the
- ".info" suffix needed not be included in the name.
-
- The tooltypes and CLI parameters that IE accepts are listed at the end of
- this document. These allow you to select the screen resolution and interlace
- settings for the IE screen, the number of colours the icon should contain and
- to increase the maximum image size that IE works with.
-
-
-
- THE ICON DISPLAY WINDOW
- -----------------------
- On the main IE window there is a large square region on the left hand
- side. In this window the icon being edited is displayed 8 times normal
- size. This magnification can be changed by moving the slider gadget above
- the display window. This slider does not actually change the size of the
- icon but how large each pixel is displayed in the edit window.
-
- To see different parts of the icon simply click, or slide, the
- horizontal and vertical scroll bars next to the display window. This allows
- you to move quickly around the image.
-
- Alternatively you can click on the arrow gadgets next to the scroll bars
- to shift the display one pixel at a time in the direction of the arrow.
- Holding down the left mouse button on one of these arrow gadgets will
- continuous scroll the image a pixel at a time in that direction.
-
- The "H" gadget in the top-right corner of the display window returns the
- horizontal and vertical scroll bars quickly to the "Home" position (that is,
- with the top-left corner of the icon being displayed).
-
- Underneath the display window are the current coordinates of the pointer
- within the icon and the name of the icon currently being edited.
-
-
-
- SELECTING WHICH ICON IMAGE TO EDIT/DISPLAY
- ------------------------------------------
- Icons can be made of one or two images. The first image is the image
- displayed on the Workbench screen before any selection is made and is called
- the "Normal Image". The second (optional) image is displayed when the icon
- is selected and is called the "Selected Image".
-
- To the right of the "H" gadget is the Image Select gadget. This gadget
- allows you to select which image you are displaying/editing. Click on this
- gadget to switch between the two images.
-
-
-
- THE UNDO EDIT GADGET
- --------------------
- Just underneath the Select Image gadget is the Undo Edit gadget. As the
- name suggests, this gadget will "undo" the last editing operation. This
- enables you to reverse the effects where the edit you performed was
- incorrect (e.g. If your Flood-Fill leaked and destroyed your image, then
- click on the Undo Edit gadget and the image will be restored to before the
- Flood-Fill).
-
- The Undo Edit gadget will only undo the changes of the LAST edit and not
- previous ones. Certain operations likewise will not be able to be undone
- and the gadget will be disabled to inform you of this fact.
-
-
-
- SELECTING A DRAWING COLOUR
- --------------------------
- To select a colour to draw in, click on one of the colour gadgets down
- the right-hand side of the main IE window. The brush pointer's tip will
- change to the selected colour to remind which colour you are using.
-
- AGA users (A1200/A4000) take note: If you are editing an icon with more
- than 16 colours then one of the colours in the palette will change when you
- select a colour to use. This is because non-AGA machines use colour register
- 16 to 19 for the mouse pointer. Apparently the AGA machines use the full 256
- registers and I don't as yet have the Workbench3 docs to fix this bug. This
- shouldn't affect your icon at all it only affects the IE display colours.
-
-
-
- CHANGING THE ICON'S IMAGE
- -------------------------
- To change the colour of a pixel in the icon's image simply position the
- pointer in the display window over the pixel you want to change and click
- the left mouse button. The pixel will then change to the currently selected
- colour as denoted by the pointer's brush tip.
-
- By holding down the left mouse button and moving the pointer within the
- display window the pointer will continuously draw into the image changing
- the pixels moved over into the currently selected colour.
-
-
-
- THE EDIT MODE GADGETS
- ---------------------
- These gadgets allow you to select what type of drawing action is being
- performed. The selections are described below:
-
- DRAW
- Freehand drawing as described in the "CHANGING THE ICON'S IMAGE"
- section above.
-
- FLOOD FILL
- A mouse click within the display window will initiate a "flood" paint.
- The pixel under the pointer is changed to the currently selected colour
- and this continues for all pixels of the same colour "connected" to the
- selected one. Only horizontal and vertical "connections" are checked for
- flood fill, diagonals are ignored. This can be used to quickly fill in
- an area instead of painting all of it by hand.
- Remember that the Undo-Edit gadget will restore your image if the flood
- fill "leaks" and destroys your image but it must be done straight away.
-
- WRITE TEXT
- A mouse click within the display window will initiate a text write. A
- requester is displayed asking for the text to write into the image. The
- string gadget is automatically activated for you so you can just start
- typing and press the return key when finished.
- If you wish to use a different font, style or colour than the default
- (Topaz/8 - Text Only - White Text) then you can click on the Text Options
- gadget which will then bring up a Font Requester. This requester allows
- you to scroll through the list of available fonts, select one and apply
- any combination of the style changes bold, italic and underline. The
- highlighted font name represents the current font. A sample text in the
- selected font and styles can be seen in the requester to enable you to
- make your decision before leaving the requester. The selected font and
- style then becomes the default for further text writes.
- The Text colour gadget selects what colour to draw the text in. The
- Field colour gadget selects what colour to draw the background in. The
- Mode gadget allows you to select the text drawing mode as detailed below:
- Text Only - Draw the text but do not disturb the background.
- Text+Field - Draw the text but use a coloured rectangle as a
- background.
- Complement - Draw the text without disturbing the background. The
- selected colours are ignored and the text is written
- into the image using colours that depend on the
- background colours it is writing over.
-
-
-
- THE MOVE IMAGE ARROW GADGETS
- ----------------------------
- Below the Edit Mode gadgets are the Move Image Arrow gadgets. These
- gadgets move the whole icon image in the direction of the gadget. If you
- move the image outside of the boundaries then the image will be trimmed to
- fit.
- These are not to be confused with the arrow gadgets next to the scroll
- bars as those gadgets are only for fine-tuning the scroll bars.
-
- These gadgets are most useful when you wish to create extra room on top
- of, or to the left of, your image in order to do more drawing. They can
- also be used to eliminate "blank" space to the left of your image.
-
- IE will automatically strip the image to the smallest possible size when
- saving the icon so it may be faster to save the icon temporarily and reload
- it and only use these gadgets to remove the "blank" space that IE could not
- remove automatically.
-
-
-
- The "PROJECT/NEW" menu item (Right-Amiga N)
- -------------------------------------------
- This menu item resets IE to it's defaults for creating a new icon. It
- clears the data in both images and resets the InfoEdit window parameters.
-
-
-
- The "PROJECT/LOAD" menu item (Right-Amiga L)
- --------------------------------------------
- This menu item will display the file requester to allow you to select
- which icon you wish to load. See the section on the File Requester for
- details.
-
-
-
- The "PROJECT/LOAD DEFAULT" menu item
- ------------------------------------
- The sub-menus of this menu item allow you to select which default icon
- you wish to load.
-
- Default icons are used by Workbench to display icons for files that don't
- have icons already defined for them. Workbench has the five icon types
- already defined but these defaults can be changed by supplying a new icon as
- the default.
-
-
-
- The "PROJECT/SAVE" menu item (Right-Amiga S)
- --------------------------------------------
- This menu item will save the current icon, or if you haven't selected
- an icon name it will display the file requester for you to select one. See
- the section on the File Requester for details.
-
- IE will automatically strip the imagery you designed for the icon to the
- smallest possible size, eliminating as much "blank" space as possible,
- before saving.
-
-
-
- The "PROJECT/SAVE AS" menu item
- -------------------------------
- This menu item will display the file requester to allow you to select a
- name to save the icon under. See the section on the File Requester for
- details.
-
-
-
- The "PROJECT/SAVE AS DEFAULT" menu item
- ---------------------------------------
- This menu option will save the current icon to be used as the Workbench
- default icon for that type. The type is determined by the Icon Type
- selection in the Edit Info window described later. Basically you load a
- default icon, change the imagery and parameters, and then save as default so
- that icon will be used by Workbench in the future.
-
- NOTE: This menu option will require the icon be saved to your Workbench
- disk and will not work if the disk is write-protected. Also default disk
- icons may not take effect until after a system reboot.
-
-
-
- The "PROJECT/SAVE & QUIT" menu item (Right-Amiga F)
- ---------------------------------------------------
- This menu item will save the current icon, or if you haven't selected
- an icon name it will display the file requester for you to select one. See
- the section on the File Requester for details.
-
- After saving the icon IE will then automatically quit. It is a shortcut
- to using the Right-Amiga S and Right-Amiga Q menu items.
-
-
-
- The "PROJECT/ABOUT" menu item (Right-Amiga A)
- ---------------------------------------------
- This menu item will display information about the program and show you
- where you can contact the author. Press the "OK" gadget when finished
- reading each requester.
-
-
-
- The "PROJECT/QUIT" menu item (Right-Amiga Q)
- --------------------------------------------
- This menu item allows you to quit IE (what else?).
-
-
-
- The "ICON/EDIT INFO" menu item (Right-Amiga E)
- ----------------------------------------------
- This menu item displays the icon information editing window. This
- window allows you to change the various "non-graphical" options of icons.
- Click in the close gadget at the top left when finished. The options are
- summarised below:
-
- ICON TYPE - Simply select the gadget corresponding to type of icon you
- wish to create (DISK, DRAWER, TOOL, PROJECT, TRASHCAN).
-
- HIGHLIGHTING - Select which type of highlighting the icon should have
- when it is selected from Workbench. COMPLEMENT is to reverse all the
- icon colours within it's select box. BACKFILL is to reverse all the
- icon colours but only in the image not the background. ALT RENDER is
- to use the second image (Select Image).
-
- HORIZONTAL POSITION - Select the AUTOMATIC gadget if you wish Workbench
- to automatically try to find a place to fit the icon in. If the
- AUTOMATIC gadget is turned off then the number in the string gadget
- specifies the exact horizontal placement of the icon. This can be a
- negative number if the window that the icon is displayed in has been
- scrolled to the left.
-
- VERTICAL POSITION - Same functionality as the Horizontal Position gadgets
- except it is for controlling the vertical placement. This can also be a
- negative number if the window that the icon is displayed in has been
- scrolled upwards.
-
- DEFAULT TOOL - Type the name of the tool (executable program) which this
- icon is associated with. The effect of double clicking on this icon
- will be the tool is started and the file associated with this icon will
- be passed to the tool. The file associated with this icon will only be
- passed to the tool if the tool is set up to receive parameters from
- Workbench otherwise the tool will start as if you selected it directly.
- This gadget will only work with DISK or PROJECT icons. DISK icons
- should specify a disk copy program for their default tool.
-
- TOOL TYPES - Up to 40 tool types can be specified in this area with the
- scrolling controlled by the scroll bar and arrow gadgets. Tool Types
- are parameters which are passed to the tool such as "PRINTER=LPT". The
- tool must be written to accept Tool Types and the tool documentation
- should be able to inform you of the format to use. Simply click the left
- mouse button over the tooltype line you wish to change and it will be
- copied into the string gadget underneath allowing you to modify it. To
- add a new tooltype, select a blank line for changing.
-
- OPENED WINDOW - These gadgets enable you to specify the position and size
- of the window which is displayed when the DISK, DRAWER or GARBAGE icon is
- selected.
-
- NAME OFFSET - This enables you to specify a +/- value with which to
- offset the vertical positioning of the icon name. By specifying a
- positive value the name is moved downwards. The more usual use is to
- specify a negative value which moves the name upwards. This can be
- used to centre the icon name within the image of the icon. NOTE that
- if the name is moved into the icon image only the image portion ABOVE
- the name can be selected with the mouse.
-
- STACK SIZE - This enables you to specify the stack size for the tool
- which is started by the TOOL or PROJECT icon. A stack size of 0 means
- to use the default stack size (around 4000 bytes), otherwise the stack
- size you specify will be used.
-
- Workbench 2.04 and later has the ability to detect when an icon has been
- changed and the change will normally take effect immediately after saving.
- The only exception is that when the Opened Window parameters are changed the
- icon has to be reloaded by closing the window that contains the icon and
- reopening it. If the icon was a disk icon then you will have to close all
- windows from that disk, remove the disk and reinsert the disk.
-
-
-
- The "ICON/PREVIEW" menu item (Right-Amiga P)
- --------------------------------------------
- This menu item displays the icon preview window. This window displays
- as much of the icon image as possible with no magnification to give you some
- idea as to how it will be displayed on Workbench.
-
- Clicking the left mouse button in this window will toggle the display
- between the Normal image and the Selected image. NOTE - The preview window
- will only display alternate pictures, the Complement and Backfill select
- options cannot be displayed in the preview window.
-
- Clicking the right mouse button will close the window. The window can
- also be closed by the close gadget in the top left of the window.
-
-
-
- The "ICON/RECOLOUR" menu item (Right-Amiga R)
- ---------------------------------------------
- This menu item will cause second and third colours (usually black and
- white) in the icon to be reversed in both icon images. This is a shortcut to
- using the "ICON/SWAP COLOURS" menu item for each image and is provided
- especially for changing icons that were created using Workbench 1.3 or
- earlier for Workbench 2.04+ usage.
-
-
-
- The "ICON/SWAP COLOURS" menu item (Right-Amiga W)
- -------------------------------------------------
- This menu item will display a requester where you can choose two
- colours to be reversed in the CURRENT image being edited (e.g. you can swap
- black with white).
-
-
- The "IMAGE/COPY" menu item
- --------------------------
- The sub-menus of this menu item allow you to select an image copy
- function to use on the loaded icon images. Using these sub-menus allow you
- to duplicate an image into the other icon image or even swap the images
- around.
-
-
-
- The "IMAGE/SCALE" menu item
- ---------------------------
- The sub-menus of this menu item allow to increase or decrease the current
- icon image. This can be used for loading a picture and then shrinking it to
- make an icon to represent the picture. Naturally, decreasing an image will
- lose some of the finer details of the image.
-
-
-
- The "IMPORT/EXPORT /OUTPUT C CODE" menu item (Right-Amiga C)
- ------------------------------------------------------------
- This menu item will display the file requester to allow you to select
- a filename to write the C language code for the icon. See the section on
- the File Requester for details. One use of this is for your programs to
- generate their own icons.
-
- The following code example shows how to write an icon file. This
- assumes you generated the C Code to a file called "c-code" and are
- generating the icon "test.info":
-
- #include <exec/types.h>
- #include <intuition/intuition.h>
- #include <workbench/workbench.h>
-
- #include <functions.h>
- #include "c-code"; /*ALTERNATIVELY COPY THE CODE HERE FIRST*/
- extern struct IconBase *IconBase;
-
- void main()
-
- {
- IconBase = (struct IconBase *) OpenLibrary("icon.library", 0);
- PutDiskObject("test", &Icon);
- CloseLibrary(IconBase);
- exit();
- }
-
- Another use for the generated C code is for creating gadgets for your
- programs. You can create the gadget image using IE, or load in an IFF
- image into IE, and write the C code to a file. The image data and image
- structure generated can then be copied into your program as the data for the
- gadget.
-
-
-
- The "IMPORT/EXPORT /IMPORT IFF" menu item (Right-Amiga I)
- ---------------------------------------------------------
- This menu item displays the file requester to allow you to choose an
- IFF picture file to load into the CURRENT image being edited. This allows
- you to use pictures (generated by packages such as DPaint) in your icon
- images.
- If importing an IFF file ensure that your icon has at least the same
- number of colours as the IFF image or some detail will be lost.
-
-
-
- The "IMPORT/EXPORT /EXPORT IFF" menu item (Right-Amiga X)
- ---------------------------------------------------------
- This menu item displays the file requester to allow you to choose the
- name of the IFF picture to be created from the CURRENT image being edited.
- This allows you to export your image to packages with more sophisicated
- editing features (such as DPaint) to edit your image and then later import
- the edited image back into your icon image.
-
-
-
- The "IMPORT/EXPORT /IMPORT FROM ICON" menu items
- ------------------------------------------------
- These menu items allow you to grab images directly from other icons.
-
- "NON-SELECT IMAGE" (Right-Amiga 1) allows you to load the Non-Select
- image of an icon into the CURRENT image being edited.
-
- "SELECT IMAGE" (Right-Amiga 2) allows you to load the Select image of
- an icon (if there is one) into the CURRENT image being edited.
-
- "BOTH IMAGES" (Right-Amiga 3) is a shortcut that allows you to load
- both images from an icon into the icon you are currently editing.
-
-
-
- FILE REQUESTER
- --------------
- IE utilitises the standard file requester provided by Workbench 2.04
- whenever a filename is needed for various activities. The parts of the
- file requester are detailed below:
-
- PATTERN GADGET - This gadget allows you to specify a mask which hides
- files that you are not interested in. For example, the load function
- will only display icon files and directories so you don't accidently
- select a file which isn't an icon. You may wish to clear the contents of
- this gadget for two reasons:
- Saving an icon - By displaying all files you can select the filename of
- the program that you wish to attach the icon to. This
- will save you typing in the program name!
- Speed - The Workbench 2.04 file requester can be slow to read
- the filenames off the disk if pattern matching is
- being used. The file requester has less work to do if
- there is no pattern matching and hence will be faster.
-
- DRAWER STRING GADGET - This gadget is to display the current drawer of
- which the file requester is displaying the names of files in. You may
- type a new drawer name in here and press return to quickly move to
- another drawer.
-
- FILENAME GADGETS - These display the names of the files in the current
- drawer. The highlighted gadgets represent drawers and the rest are
- ordinary files. To select a new drawer to examine just click on the
- drawer name with the left mouse button. Selecting a filename by clicking
- the left mouse button on the required file will copy the filename into
- the filename string gadget. Selecting the filename again will act like
- the OK gadget has been pressed and accept the filename as final.
-
- FILENAME STRING GADGET - This gadget displays what the current file is.
- You may type a filename directly in here to quickly select a file or to
- specify the name of a new file. This gadget is always active and at
- any time you can just start typing in the filename and press return
- when finished.
-
- PARENT GADGET - This gadget will change the current drawer to it's
- parent drawer (that is, the drawer that contains the current drawer).
- Selecting this gadget when at the top most drawer of a disk will have
- no effect.
-
- VOLUMES GADGET - This gadget will cause the file requester to display the
- list of volumes instead of files. The non-highlighted gadgets represent
- disks or harddrive partitions available. The highlighted gadgets
- represent logical volumes created by the use of "assign" statements.
- Selecting one of these gadgets will set the current drawer to the
- assigned logical volume or disk.
-
-
-
- IE'S AUTOSAVE FUNCTION
- ----------------------
- To try to prevent you from losing your work (from power loss, system
- failure, etc) IE will automatically try to save your icon into the file
- "IE.AutoSave.info" five minutes after a change has been made to an icon
- without the icon being saved. This file will be automatically deleted if IE
- is exited with the "PROJECT/QUIT" or "PROJECT/SAVE & QUIT" menu items.
-
- If IE finds the autosave file present when it starts it will ask if you
- want to reload the icon from the autosave file restoring your work.
-
- NOTE the autosave file is created in the directory that IE is started
- from and will require the disk is not write-protected.
-
- NOTE also that the DEMONSTRATION version will automatically exit after an
- autosave.
-
-
-
- PROJECT ICON HINT
- -----------------
- If you have some icons that you use regularly then you can create a
- "library" of icons by saving them in a drawer as PROJECT icons. Then by
- clicking on an icon, holding down the shift key and double-clicking on the
- IE icon you can start IE and IE will automatically load the icon. You can
- then change the icon type, and other characteristics, and use the
- "PROJECT/SAVE AS" menu item to save the icon in the desired place and name.
-
- A better method than click, shift, double-click is to change the PROJECT
- icon's default tool string to be the full path and name of IE. Then you
- just have to double-click on the desired icon and IE will start and
- automatically load the icon as above.
-
-
-
- CONFIGURING IE - TOOLTYPES AND CLI PARAMETERS
- ---------------------------------------------
- The various configuration settings for IE are controlled by:
-
- TOOLTYPES - For Workbench users.
- CLI PARAMETERS - For CLI users.
-
- To add tooltypes to the IE icon simply use IE. Load the IE icon into IE,
- select the "ICON/EDIT INFO" menu item and add the tooltype into the tool
- types list. Close the window and save the icon. Restart IE to use the new
- tool types.
- Another method is to select the icon in Workbench and select the "Icons
- Information" menu option. Click on the "New" gadget, enter your tool type
- string and click on the "Save" gadget.
- Note that the supplied icon with IE is 8 colours and IE will default to
- 4 colours. If you wish to retain the 8 colours in the icon then it is
- advised that you use the "Information" menu option to add the tool type
- COLOURS=8 before editing the IE icon with IE.
- Tool types must be entered each on a different line when adding them to
- an icon.
- To add CLI PARAMETERS simply add the parameters anywhere on the CLI
- command to start IE. The CLI parameter is the same as the tool type but with
- a "-" immediately before it. This is to stop IE confusing parameters with
- icon names. For example, "IE -INTERLACE" will start IE using an interlaced
- screen.
-
-
- The tooltypes and CLI parameters are described below:
-
- TOOLTYPE - SUPERHIRES
- CLI PARAMETER - -SUPERHIRES
- This starts IE using a SUPERHIRES screen resolution. You need an ECS
- equipped Amiga to use this resolution. Non-AGA users can only have a
- maximum of 4 colours while in this resolution. AGA users can have 256.
-
- TOOLTYPE - INTERLACE
- CLI PARAMETER - -INTERLACE
- This starts IE using an interlace screen resolution.
-
- TOOLTYPE - COLOURS=<n>
- CLI PARAMETER - -COLOURS=<n>
- This selects the number of colours that will be in the icon. Replace
- <n> with the number of colours from 2, 4, 8, 16, 32, 64, 128 or 256.
- For example, "IE -COLOURS=16" will start IE editing icons with 16
- colours.
-
- TOOLTYPE - DBLHEIGHT
- CLI PARAMETER - -DBLHEIGHT
- If you need to create an icon larger than 128 pixels high, this
- parameter will start IE with a maximum height limit of 256 pixels.
-
- TOOLTYPE - DBLWIDTH
- CLI PARAMETER - -DBLWIDTH
- If you need to create an icon larger than 320 pixels wide, this
- parameter will start IE with a maximum width limit of 640 pixels.
-
-
-
- A FINAL WORD FROM THE AUTHOR
- ----------------------------
- I designed IE to be as simple to use as possible but still possess all
- the features required for the construction of icons. The Amiga has a far
- better icon system than ANY of the other machines available and I hope you
- use IE to utilise the Amiga's icon system to it's fullest. If I can be of
- any help in your usage of IE or icons then drop me a line.
-
- Thanks must go to all the people who have registered. Without this
- support I would not have made this version. Thanks also to those users who
- made suggestions for how to improve IE.
-
- Here is a count of registrations I have received to date:
-
- Country Number
- --------------------------------------
- Australia 41 (To be expected, I guess)
- Austria 4
- Canada 1
- France 4
- Germany 36 (Hooray for Germany!!!)
- Holland 1
- New Zealand 3
- Sweden 2
- Switzerland 4
- United Kingdom 1
- United States of America 13
-
-
- A very special thanks must go to Leigh Murray of Queanbeyan, Australia
- for creating the IEv4.0 icons and beta testing IE for me.
-
- IE is being constantly updated. If you can think of extra functions that
- might be of benefit in IE or some ways IE's interface can be enhanced then
- please contact me and I will seriously consider your suggestions. The best
- thing about ShareWare programs are that YOU can make input to them which
- might make your life, and somebody elses, a little easier.
-
- If you like IE, or even hate it, please contact me as well as I like to
- hear what others think about my efforts.
-
- I hope that this program is of use to you and if you like it give the
- demonstration version to all of your friends.
-
- Best wishes and happy Iconing...
- Peter Kiem.
-
-